A Doll's House enemies (adding to the kill count):

 

          


Gunslinger.
Attacks with a pistol. Leaves an ammo bag with 3 shots.

 

          


Brown Cloak.
Attacks with a cleaver. Leaves nothing.

 

          


Green Cloak.
Attacks with a pistol and a cleaver. Leaves an ammo bomb 50% (10% in episodes 15, 16, 18 (13X, 13DLX, 15 for Android)).
Leaves nothing in episode 13 (11X for Android).

 

          


Death Knight.
Attacks with a spreadfire gun. Leaves a spreadfire gun.

 

          


Black Cloak, gatling.
Attacks with a gatling gun. Leaves a gatling gun.

 

          


Black Cloak, plasma.
Attacks with a plasma cannon. Leaves a plasma cannon.

 

          


Pirate.
Attacks with exploding missiles (fire balls in episode 13 (11X for Android)). Leaves a missile launcher.

 

          


Armour.
Attacks with an axe. Leaves an axe.
The armour will sometimes notice you at once, at other times only when disturbed.

 

          


Fire ball ghost.
Attacks with repetetive fire balls. Leaves the bronze key or nothing.

 

          


The Head Cloak.
Attacks with a gatling gun and an axe.
Leaves the brass key (the iron key in episodes 15, 16 (13X, 13DLX for Android)) and a death chalice.

 

          


The Reptile.
Attacks with exploding missiles and a plasma cannon.
Leaves the iron key and 3 x poison, or the silver key (bronze key in episode 18 (15 for Android)) and 3 x poison.

 

          


The Skull.
Attacks with exploding missiles and a gatling gun.
Leaves the iron key or the platinum key, and 3 x poison in some episodes.

 

          


Machine Monster.
Attacks with a gatling gun, exploding missiles and a plasma cannon.
Appears only in episode 4. Leaves the iron key.

 

          


The Troll.
Attacks with repetetive fire balls and his fist. Can only be killed with rockets (explosions).
Leaves the iron key and a death chalice, and a teleporter and a death chalice after the second encounter.

 

          


The Devil Incarnate.
He has put Henriette in a trance (episode 11+). You must kill him to save her.
Attacks with showers of sparks and with his claw. Can only be approached if protected by a Star of David. It can only be killed with an axe.
Leaves the iron key (episode 8-10) and 4 x poison.

 

          


Worm.
Spits repetetive balls of venom. The worm can only be killed by an explosion, caused by a missile or a nearby barrel.
Leaves 2 x poison.

 

          


Mygg.
Sucks you empty of blood. Very fast.
Leaves nothing.

 

          


Skeleton.
Looks like an ordinary hanging skeleton before it is alarmed. Attacks with a bone. Can only be killed with an axe. Will fall if hit with another weapon but reassembles after a few seconds.
Blocks your passage while in its fake death status. Leaves nothing.
This skeleton will sometimes notice you at once, at other times only when disturbed.

 

          


Skeleton playing piano.
Plays a piano that bursts sparks while being played. Can only be approached if protected by a Star of David. The playing skeleton can only be killed with an axe.
Will fall and stop playing if hit with another weapon but reassembles, and starts playing again, immediately.
Blocks your passage while in its fake death status. Leaves the gold key. In episode 17, 18 (14, 15 for Android) another one leaves the silver key.

 

          


Ghost.
Lethal when close. Can only be killed with an axe. Leaves nothing.
The ghosts come in red, green, yellow and blue versions in addition to white.

 

          


Pirate ship.
Fires exploding missiles. Takes 12 good hits with missiles (6 on the 'easy' difficulty setting) before it sinks.
Can not be made to sink by using any other weapon.

 

          


Shadow.
Dangerous when close. Can be made to disappear by turning on a nearby floor lamp.
Lights up for a brief moment (see the picture) before disappearing.