A Doll's House useful and dangerous items (including treasure items):

 

          




Keys.
Open gold, silver, bronze, brass and platinum locks respectively. Appear on the status bar.
Left by different head enemies (see the enemies page for details).

 

          




Garden gate key.
Opens locked garden gates. Also found in chests. Appears on the status bar.

 

          




Revolver.
Powerful. Comes with a full barrel (6 shots).

 

          




Axe.
Very Powerful. The only weapon that can kill ghosts, skeletons and The Devil Incarnate. Left by the Armour.

 

          




Plasma cannon.
Comes with 4 rounds. Can carry 20 rounds.
Each plasma ball will bounce off walls and objects at a correct angle 3 times or until it hits an enemy or the player.
When used back bouncing plasma balls must be avoided or they will hurt/kill the player. Left by the Black Cloak (plasma).

 

          




Missile launcher.
Comes with 2 exploding missiles. Can carry 10 missiles.
The missile will kill or hurt enemies and the player when within the explosive radius depending on the distance to the center of the radius.
Has effect through doors and walls. Left by the Pirate.

 

          




Spreadfire gun.
Comes with 24 rounds. Can carry 96 rounds.
Repetetive blasts of energy. Releases 3 rounds at a time, straight forward and 10 degrees to the left and right. Left by the Death Knight.

 

          




Gatling gun.
Comes with 12 shots. Can carry 96 shots. Left by the Black Cloak (gatling).

 

          




Silent pistol.
Powerful. Comes with a full magazine (21 shots).

 

          




Ammunition bags (revolver).
Comes with 6 and 3 shots respectively. The latter is left by the Gunslinger.

 

          




Ammunition bag (silent pistol).
Comes with 21 shots. Also found in chests.

 

          




Plasma cannon ammunition box.
Comes with 10 rounds.

 

          




Speradfire gun ammunition box.
Comes with 48 rounds.

 

          




Gatling gun ammunition box.
Comes with 24 shots.

 

          




Exploding missile. Has effect through doors and walls.

 

          




Fire ball (episode 13 (11X for Android) only).

 

          




Tin chalice.
Adds 10 to your health. Adds to the treasure count. Will be picked up even when your health quota is full. Should sometimes be left for later use.

 

          




Gold chalice.
Adds 25 to your health. Adds to the treasure count. Will be picked up even when your health quota is full. Should sometimes be left for later use.

 

          




Cross.
Lets you take a Death chalice. Appears on the status bar. Adds to the treasure count. Also found in chests.
It disappears from the status bar when a death chalice is picked up.
It is not possible to take more than one Cross at a time!

 

          




Star of David.
Protects you from devil sparks for 30 seconds. Appears on the status bar (disappears after 30 seconds).
Adds to the treasure count. Also found in chests.
It is not possible to take more than one Star of David at a time!

 

          




Wand.
Prevents trap doors in the floor from opening when you step on them. Appears on the status bar. Left by the Chest Uhyre.

 

          




Iron key.
Needed to save the girl in episodes 1-10, and needed to save the additional chained/caged girls in later episodes.
Appears on the status bar. Left by The Reptile, The Skull and The Devil Incarnate in some episodes. Left by The Head Cloak in episodes 15, 16 (13X, 13DLX for Android).

 

          




1-up. (Cyan 1-up in episode 1-7, Blue 1-up in episode 8+.)
Gives you full health quota. Adds to the treasure count.

 

          




Heart.
The objective of each game/level is to save the girl. In order to do that you need to have acquired the iron key (episode 1-10).
The girl will give you her love (her heart metaphorically) enabling you to destroy any number of purple monsters and monster plants by walking into them.
The heart appears on the status bar, (replacing the iron key in episode 1-10).

 

          




Water.
Adds 3 to your health when it is 20% or lower. Takes all revolver, pistol and gatling ammunition (not missiles, plasma balls or energy) when your health is higher than 20%.

 

          




Poison, purple and green.
Takes 20 from your health. Kills you when your health is 20% or lower.
Left by several head enemies (see the enemies page for details).

 

          




Death chalice.
Instant death unless you hold a cross.
Adds to the treasure count. Also found in chests. Left by The Troll and The Head Cloak.

 

          




Fake ammo box.
Destroys all types of ammo. It does not harm the player.

 

          




Ammo bomb.
Instant death. Looks very much like an ammunition bag!

 

          




Ammo bomb 50%.
Takes 50 from your health. Kills you when your health is 50% or lower (10% in episodes 15, 16, 18 (13X, 13DLX, 15 for Android)).
Looks very much like an ammunition bag! Left by the Green Cloak (except in episode 13 (11X for Android)).

 

          




Bomb.
Instant death.

 

          




Jellyfish and Starfish.
Instant death.

 

          




Fly fungi (fly amanita) and other dangerous growths.
Instant death.